#version 430

uniform mat4 VMatrix;

layout(location = 0) in vec4 position;
layout(location = 1) in vec2 texCoord;

out vec2 fsPos;
out vec2 fsTex;

void main(void)
{
    gl_Position = VMatrix * position;
	fsPos = position.xy;
	fsTex = texCoord;
}